Page 1 of 1

TrainSpecEnvMask material uv arguments

Unread postPosted: Fri Mar 09, 2012 2:40 pm
by disconnect
Hi!

I can't find a tutorial about TrainSpecEnvMask material in RW. I know onlĂ­ that it uses an RGB image for texture +alpha for shinyness but other than that, nothing. What are the UV arguments controlling?

Re: TrainSpecEnvMask material uv arguments

Unread postPosted: Fri Mar 09, 2012 4:32 pm
by Kali
First UV argument is possibly Phong ( reflection tightness ), other than that I'm not aware of them doing anything.

Re: TrainSpecEnvMask material uv arguments

Unread postPosted: Sat Mar 10, 2012 8:46 am
by disconnect
Thanks, it seems that is the only one option for that material. I've decompressed some RSC rolling stock geopcdx files, and only that first argument is used, others are always 0.