TrainSpecEnvMask material uv arguments
Hi!
I can't find a tutorial about TrainSpecEnvMask material in RW. I know onlĂ that it uses an RGB image for texture +alpha for shinyness but other than that, nothing. What are the UV arguments controlling?
I can't find a tutorial about TrainSpecEnvMask material in RW. I know onlĂ that it uses an RGB image for texture +alpha for shinyness but other than that, nothing. What are the UV arguments controlling?