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Rearward Facing Horn

Posted:
Sat Dec 16, 2017 12:35 pm
by TheTeenageFoamer
Could I make the horn on the NS ES44AC face rearwards like on the real Gevos? Or is it even possible, if so how would one do this?
In game:
20171216122917_1.jpg
In real life:
K5hl_3.jpg
Re: Rearward Facing Horn

Posted:
Sat Dec 16, 2017 4:27 pm
by buzz456
Have to make a child object to accomplish this.
Re: Rearward Facing Horn

Posted:
Sat Dec 16, 2017 4:32 pm
by BNSFdude
Firstly the horn on the main mesh would have to be a node that is able to be toggled to turn it off and make it disappear entirely. But this is not the case. You're stuck with the model that is on there, adding a new horn child would make it so you have two horns.
Re: Rearward Facing Horn

Posted:
Sat Dec 16, 2017 4:45 pm
by TheTeenageFoamer
Bummer.

Thanks for helping though.
Re: Rearward Facing Horn

Posted:
Sat Dec 16, 2017 5:34 pm
by BNSFdude
It's things like that and other effups that I wish RW was like MSTS where you could alpha channel parts you didn't want away and replace with your own child objects.
Re: Rearward Facing Horn

Posted:
Sat Dec 16, 2017 8:03 pm
by buzz456
Wishing like hope is not a course of action.