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Asset numbers

Unread postPosted: Sat Jun 10, 2017 4:55 pm
by buzz456
<cSceneryRenderBlueprint-sProjectedLight d:id="51729192">

Does anyone know what the number 51729192 means and is it important if you are trying to alias a child object?

Re: Asset numbers

Unread postPosted: Sat Jun 10, 2017 5:00 pm
by artimrj
I believe the numbers are just an internal thing. Everything needs a number. Not 100% sure though.

Re: Asset numbers

Unread postPosted: Sat Jun 10, 2017 5:52 pm
by buzz456
I'm trying to get the NERW lights to work on the RSC SD40-2. So far no joy.

Re: Asset numbers

Unread postPosted: Sat Jun 10, 2017 6:59 pm
by RailWanderer
One thing I have noticed with those ID numbers is if they are in sequence then the next successive number needs to be 256 numbers different. Just an observation I saw while doing some repetitive numbering within a TS xml files. Not sure how much help that is, but if you look at many of the Railworks files you will see that is the norm.

Re: Asset numbers

Unread postPosted: Sun Jun 11, 2017 10:14 pm
by Chacal
buzz456 wrote:<cSceneryRenderBlueprint-sProjectedLight d:id="51729192">

Does anyone know what the number 51729192 means and is it important if you are trying to alias a child object?


The number doesn't mean anything but it is the unique ID of a specific child. The number may be used in other parts of the blueprint for reference. I've seen it used mainly in sound proxy blueprints for tying together sound clips, curves and controls.