Page 1 of 1

Multi color auto numbering

Unread postPosted: Tue Nov 15, 2016 1:03 am
by sswgp60
Hello group,

I'm creating boxcar that has two different colors of running numbers. Where the end numbers are black and the side running numbers are white. I didn't have any trouble creating the side auto numbers but when I attempted the top black numbers they still come out white.

So far I've created a PrimaryNamed Texture Set (White) and a black "SecondaryNamedTextureSet" (black). However, when i preview the railcar my black auto running numbers remain white...

Is it possible to have two color sets of the same auto running number? If so is there any tutorials on achieving this? I feel I've looked everywhere!.. !*hp*!

Re: Multi color auto numbering

Unread postPosted: Tue Nov 15, 2016 11:32 am
by harryadkins
Several diesel models have dual color textures. They designate one side as the cab/body and the other side as end numbers. You might explore some models and investigate.

Harry

Re: Multi color auto numbering

Unread postPosted: Tue Nov 15, 2016 6:01 pm
by sswgp60
Thank you Harry. I'll dig around more. I guess the main thing I'm having trouble with is if I need to actually use a Second Named Texture set or if I just keep it with the Primary texture set within the BluePrint.

Regards,

Re: Multi color auto numbering

Unread postPosted: Tue Nov 15, 2016 6:46 pm
by harryadkins
I recommend you keep one number texture set to avoid confusion.