Making Track

Discussion of rolling-stock creation & re-painting.

Making Track

Unread postby aksingha » Sun Oct 05, 2014 8:38 am

Hi,
I made a BroadGauge track and It is working fine in the game, except for one problem. The texture is not appearing in the game. All i get is a greyish-black color.
So, i have some doubts i want to clarify, which i think ,might be the reason to the problem-
1. Do i have to make the rails and the ballast/Sleeper as two different objects and apply two different textures to each of them,Or do i have to make them as one object and use only one texture.
2. Should i unwrap the track and ballast or UVW map them. RW DevDocs says to add mapping...So i am a bit confused.

Thanks for any help
aksingha
 
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Re: Making Track

Unread postby Kali » Sat Oct 18, 2014 1:04 am

The main track texture is mapped onto the main track object from top down - you can split the mapping vertically( so you can have ballast on one side of the texture & rails on the other, for instance ) but you can't split it horizontally, because the entire texture is tiled vertically - and the *entire vertical texture* is tiled, so make sure your own textures tile properly to the edges of the map. If you still have room you can map your seperate 3d sleepers to parts of the same texture of course, because it's just a normal scenery object.

Good luck with the broad gauge ( who's broad gauge? ) - I tried a rough sketch of Brunel track a while ago & decided I couldn't put up with how badly the pointwork rendered.
2014-09-19_00003.jpg


Track mapped like this ( bigger texture for the model, obviously! )
BGTrack.jpg


I attached it all before export - don't forget to name it all properly.

Unwrapping ( it's called Unwrap UVW ) and UVW Map are two ways of doing the same thing. Use whichever you're comfortable with & does the job.

Edit: derp, should proofread.
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Kali
 
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