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Possible to make persistent save states for linked scenarios?

Posted:
Thu Dec 08, 2016 12:52 pm
by ssbobz
What I mean is being able to set up a scenario, run it, and when finished save the location of all the assets so you can start a new scenario without having to actually recreate it by hand. Sort of like a digital model railroad where you can pick up where you left off in the last session.
I'm assuming it's not but perhaps it could be put on a wish list for TSW.
Re: Possible to make persistent save states for linked scenarios?

Posted:
Thu Dec 08, 2016 3:44 pm
by artimrj
WHat I used to do was make copies of the scenario, then rename them. Once you have it populated and your driver setup for part 1, in part 2 you just have to delete the engineer and program another and move the train to it's new starting postion. And you will have to do this for AI. It keeps all the static rolling stock in place.
Re: Possible to make persistent save states for linked scenarios?

Posted:
Thu Dec 08, 2016 5:48 pm
by ssbobz
The simple solution is often the best

Re: Possible to make persistent save states for linked scenarios?

Posted:
Thu Dec 08, 2016 8:40 pm
by ssbobz
I was thinking on the way home ... that won't save the ending positions of anything the player moves in part one though will it?
For example, the player collects cars from industries into a block at the yard in part one. That block would have to be placed by hand at the beginning of part two but anything that didn't move would still be in the same position it was in part one right?
Re: Possible to make persistent save states for linked scenarios?

Posted:
Thu Dec 08, 2016 9:09 pm
by Chacal
Correct.
I think you can also make all of this easier by saving the consists you need for the second scenario.
Re: Possible to make persistent save states for linked scenarios?

Posted:
Mon Dec 19, 2016 1:44 pm
by RudolfJan
artimrj wrote:WHat I used to do was make copies of the scenario, then rename them. Once you have it populated and your driver setup for part 1, in part 2 you just have to delete the engineer and program another and move the train to it's new starting postion. And you will have to do this for AI. It keeps all the static rolling stock in place.
This has one disadvantage. You should replace the scenario marker to the new start location to avoid a long waiting period while you see the assets slowly increase in detail. The reason for this is that the scenario marker tells the game engine which part of the landscape must be built first.
Re: Possible to make persistent save states for linked scenarios?

Posted:
Tue Dec 20, 2016 10:46 am
by OldProf
RudolfJan wrote:artimrj wrote:WHat I used to do was make copies of the scenario, then rename them. Once you have it populated and your driver setup for part 1, in part 2 you just have to delete the engineer and program another and move the train to it's new starting postion. And you will have to do this for AI. It keeps all the static rolling stock in place.
This has one disadvantage. You should replace the scenario marker to the new start location to avoid a long waiting period while you see the assets slowly increase in detail.
The reason for this is that the scenario marker tells the game engine which part of the landscape must be built first.
[Added emphasis mine.]
So that's why! I've long wondered about that when running scenarios made by folks who like to put all the markers for a series of scenarios in the same place.

Re: Possible to make persistent save states for linked scenarios?

Posted:
Tue Dec 20, 2016 11:23 am
by Chacal
I had no idea either. It does make sense though.
For the benefit of future readers: a while ago I published a tutorial on "
How to change the scenario start location".
Re: Possible to make persistent save states for linked scenarios?

Posted:
Wed Dec 21, 2016 7:54 am
by Alpenfreight
I've always wanted to do this. I know there is a "play" button in the bottom left hand corner of the scenario editor that plays through a scenario for you. It's possible to see what ends up where using that.
Re: Possible to make persistent save states for linked scenarios?

Posted:
Wed Dec 21, 2016 10:53 pm
by Chacal
Yes but NEVER use it with your working copy of a scenario.
It mangles the scenario file.
Use it on a clone that you can delete afterwards.
Re: Possible to make persistent save states for linked scenarios?

Posted:
Fri Dec 23, 2016 10:37 am
by OldProf
RudolfJan wrote:artimrj wrote:WHat I used to do was make copies of the scenario, then rename them. Once you have it populated and your driver setup for part 1, in part 2 you just have to delete the engineer and program another and move the train to it's new starting postion. And you will have to do this for AI. It keeps all the static rolling stock in place.
This has one disadvantage. You should replace the scenario marker to the new start location to avoid a long waiting period while you see the assets slowly increase in detail. The reason for this is that the scenario marker tells the game engine which part of the landscape must be built first.
The scenario editor includes copy and paste functions. Would it be possible to copy the new scenario marker, move to the intended starting point of the new scenario, paste the marker there, and, finally, return to the marker's original position and delete it?
Re: Possible to make persistent save states for linked scenarios?

Posted:
Fri Dec 23, 2016 3:38 pm
by Chacal
I never had much success with the copy/paste functions in the scenario editor.
It certainly didn't work with scenario markers when I tried.
Maybe this was fixed later, it's worth a try.