Coaster and Metrolink Equipment released with TS2015

This forum is for discussion of any DTG products in development and also WIP Reports of DTG's DLC products

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby DrewG » Fri Sep 19, 2014 7:35 pm

Well found the answer to the F50ph not loading problem. You need the other pack. I originally bought the f59ph pack and not the fphi pack, which of course had this problem. Temptation and wanting to get these bi-level coaches got the better of me and I got the other pack. Decided to give the f59ph pack one more go and wallah! It works.
DrewG
 
Posts: 910
Joined: Wed Jan 22, 2014 7:00 pm
Location: Ontario, Canada

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby AdmiralLeviathan » Fri Sep 19, 2014 9:19 pm

I bought the other pack, now it works. The Steam page is not very clear about the fact you need both packs. Not happy.

On a happy note, the F59PH has a nice model and cab.
AdmiralLeviathan
 
Posts: 216
Joined: Fri Nov 25, 2011 6:49 pm

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby Chacal » Fri Sep 19, 2014 9:33 pm

This can't be on purpose. The packs are supposed to be independent unless otherwise mentioned.
I'm gueesing there's a wrong reference in a blueprint.
You guys should e-mail DTG support about that.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6704
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby emd645e3 » Fri Sep 19, 2014 10:39 pm

Bought the Coaster set or "San Diego Commuter Rail" set and that fixed everything.

Really liking the F59PH cab.
https://www.youtube.com/watch?v=mKRUNOs ... e=youtu.be
My office moves at 79mph and only stops for red signals...
CN Wakesha Sub MP 48.5
https://www.facebook.com/theaudioshack
User avatar
emd645e3
 
Posts: 154
Joined: Sat Jun 22, 2013 6:14 pm
Location: Chicago, IL

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby raptorengineer » Fri Sep 19, 2014 11:41 pm

hey does Los Angeles Commuter Rail F59PH engine have cab lighting or is that only for bi level cab car?
raptorengineer
 
Posts: 374
Joined: Mon Nov 14, 2011 1:35 am

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby emd645e3 » Sat Sep 20, 2014 12:06 am

raptorengineer wrote:hey does Los Angeles Commuter Rail F59PH engine have cab lighting or is that only for bi level cab car?

Yes they have cab lighting. Just press L.
My office moves at 79mph and only stops for red signals...
CN Wakesha Sub MP 48.5
https://www.facebook.com/theaudioshack
User avatar
emd645e3
 
Posts: 154
Joined: Sat Jun 22, 2013 6:14 pm
Location: Chicago, IL

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby thebigroyboyski » Sat Sep 20, 2014 4:22 am

dr1980 wrote:Anyone else have an issue with the "trouble in paradise" scenario where none of the keyboard commands work to operate the cab car? I didn't have this issue when driving from the F59PH in another Metro Link scneario.


I've got that problem too.
Frontrunner in the file library now!
User avatar
thebigroyboyski
 
Posts: 579
Joined: Mon Jan 09, 2012 5:19 pm
Location: Ayrshire, Scotland

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby UPSD70ACe » Sat Sep 20, 2014 8:45 am

how can i get mine to work without buying the other pak?
UPSD70ACe
 
Posts: 842
Joined: Sun Dec 12, 2010 12:57 pm

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby Matthias » Sat Sep 20, 2014 2:04 pm

Here is how to solve the problem with the scenario: "Trouble in Paradise"

First of all, everyone has this problem, since DTG accidentally put the wrong Cab car in the scenario. They put the "noDriver" Cab car in the scenario and their Inputmapper are not
working correct! Simply replace the Cab car with RWTools and everything works fine. DTG knows about this problem since friday morning... The alerter problem is also reported !!*ok*!!
Matthias
 

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby shadesman89 » Sun Sep 21, 2014 10:23 pm

Anyway to turn off the beacon lights?
shadesman89
 

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby BNSFdude » Mon Sep 22, 2014 9:57 am

shadesman89 wrote:Anyway to turn off the beacon lights?

The strobes? They're wired in with the bell, so shut off the bell?
Anthony Wood
Audio Engineer - Searchlight Simulations
User avatar
BNSFdude
 
Posts: 2721
Joined: Tue Nov 29, 2011 1:46 am

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby FanRailer » Mon Sep 22, 2014 7:41 pm

So, anyone have this happen to them yet?

Huge WTF moment. So here I am, operating north from San Diego to Los Angeles, just minding my own business, and all of a sudden, this happens... 0_o Straight section of track, no switch points. Operating in free roam.
User avatar
FanRailer
 
Posts: 999
Joined: Mon Jan 20, 2014 12:37 pm

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby iTiAP » Mon Sep 22, 2014 7:46 pm

Hello to all! :)

Just to announce that me and someone else are doing a pack, that will include for sure coaster and metrolink in their real scheme (all of the variant) + many other livery. We are working on that very hard every day since 3 days!

*!!thnx!!*
Alex
Image
Regards,
Alexandre L'Écuyer :)
Communication Manager at TheLocoShop
Steam username : 229Alex2_Qc
Skype : ipodtouchpro10
User avatar
iTiAP
 
Posts: 30
Joined: Mon Sep 09, 2013 5:18 pm
Location: Lévis, Québec, Canada

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby dr1980 » Tue Sep 23, 2014 7:58 pm

Matthias wrote: Simply replace the Cab car with RWTools and everything works fine.


Could you explain how you were able to get the driver version of the cab car to appear in RWTools or is that part of the issue (ie it doesn't exist at all?) I tried to replace the nd cab car but all I could find by clicking "find available rolling stock" was the "F59PH LA Commuter Rail", and "F59PH LA Commuter Rail nd" under both Diesel and DMU.

Thanks

EDIT: Disregard, I realized that some of the unpacked F59PH files were still read-only, problem solved!
dr1980
 
Posts: 376
Joined: Fri Oct 11, 2013 8:05 pm
Location: Canada

Re: Coaster and Metrolink Equipment released with TS2015

Unread postby OpenRailer90 » Mon Dec 01, 2014 10:50 am

Sorry if I bump the thread. The numbering on the Metrolink loco needs correction. It is not #2xx, it's #851-873.

Does the F59PHi Coaster have inaccurate dynamic numbers?
OpenRailer90
 
Posts: 1720
Joined: Tue Jun 24, 2014 6:34 pm

PreviousNext

Return to DTG DLC Development & WIP

Who is online

Users browsing this forum: No registered users and 7 guests