NYWhiskey wrote:
That's what scares me. They are trying to entice game companies to develop RT but now they will do a half assed job so it will run on 10 series.
That's not the way you should look at it. You should welcome an option that can speed up the adoption of a cool, new feature in games.
Just like when you can dial down certain graphics settings to improve performance, you can do the same with ray tracing. Those with a 2080ti can set ray tracing to ultra, while depending on which 10-series card you have, you might have to change it all the way down to the low setting and/or reduce the resolution to get it reasonably playable. Cutting-edge games are typically made to push current or future hardware to their limits in the higher settings ranges for enthusiast machines, but also allow you to cut back on graphics settings for people with older and/or lower spec computers. Ray tracing would just be another item in a long list of settings you could tweak as needed.
They usually do that to kind of future proof their games. They overtax the system with cutting edge graphics options that at the ultra settings, will be a slideshow on current hardware until more powerful chips in the future allow these games to be played at 60fps. That's what GTA 5 did. There were certain settings levels that used up more VRAM then the top graphics cards had at the time. So it would need to swap some of it that was above the card's VRAM size, in and out of the slower system RAM if you had it up that high and thus reduced overall performance. Now there are video cards on the market like the new 16GB HBM2 VRAM Radeon 7 card that could fit it all in VRAM with no problem at 4K resolution.
The software is the big shoe that the evolving hardware foot will at some point be able to grow into. Knowing that, I don't see them half assing the job. I see them doing what they have done for years...... pushing the limits of hardware and allowing you to dial it back if your rig can't handle it right now. It's as simple as that.
