nVidia FAST Sync - A new way to eliminate in game tearing?

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nVidia FAST Sync - A new way to eliminate in game tearing?

Unread postby peterhayes » Fri Nov 11, 2016 5:43 pm

For the GTX 9xx and 10xx series NVidia has introduced "FAST SYNC" which is its latest offering to curb in game tearing.

What does FAST Sync do?
Very simply, Fast Sync basically decouples the render engine and display by using a third buffer (triple buffer like)a sort of version 2 adaptive vsync. This method was specifically designed for high FPS games (especially with monitors with high refresh rates), etc. Hence, "FAST sync" eliminates stuttering and screen tearing with high FPS games together with low latency so stuttering could be reduced.

It can be used with any monitor.

NOTE: It can be combined with GSYNC (which works great with the lower frame rates).

The other syncs for comparison:
V-SYNC – The framerate is synchronised to the monitor refresh rate (no tearing, input lag). However, there is increasing input lag as framerate falls, plus frame rate falls to half once the frame rates fall below the monitor refresh rate)

V-SYNC OFF – The framerate is NOT synchronised to the monitor refresh rate (You get tearing as soon as the frame rate falls below the monitor refresh rate, but there is very little input lag)

Adaptive Sync - At high framerates, VSync is enabled to eliminate tearing. At low frame rates, it's disabled to minimise stuttering. (However you do get input lag at high frame rates, and some tearing at low frame rates). It can also be set to work at half the monitor refresh rate.

G-SYNC - Synchronises the monitor refresh rate to the frame rate using a hardware module in the monitor. (This results in no tearing, and virtually no input lag), Wwhatever the gpu renders it is displayed on the monitor, so there is no stuttering at low frame rates. It requires special G Sync Monitors.


Well worth a try for NVidia users and is enabled using the NVidia control panel (vertical sync) for GTX 9xx and 10xx cards.
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Re: nVidia FAST Sync - A new way to eliminate in game tearing?

Unread postby imnew » Fri Nov 11, 2016 6:35 pm

Thanks for the heads up Peter. Will have to do some tests this weekend.
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Re: nVidia FAST Sync - A new way to eliminate in game tearing?

Unread postby bpetit » Sun Nov 13, 2016 12:05 am

Hmph. I was wondering what that setting was..
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Re: nVidia FAST Sync - A new way to eliminate in game tearing?

Unread postby artimrj » Sun Nov 13, 2016 7:56 am

I don't have any tearing. Never did. NVidia 970.
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Re: nVidia FAST Sync - A new way to eliminate in game tearing?

Unread postby GSkid » Mon Nov 14, 2016 2:48 pm

artimrj wrote:I don't have any tearing. Never did. NVidia 970.


I'm rather surprised. Have you ever played a first-person shooter and had it running at framerates of 80fps or higher on a 60Hz monitor and turned your camera left or right real quick with a vertical object in front of you? Cuz in that case you should have seen tearing unless you have some type of V-Sync on. Cuz your particular video card certainly has the muscle to push 60fps+ in a lot of first-person shooters. !**conf**!

It's funny that you guys mentioned Fast Sync. I was doing a lot of research on it after Ericmopar complained about his experience with tearing on his high refresh monitor he once bought. The laptop I was looking at had a 3K 120Hz 5ms response monitor option and was considering choosing it. But Ericmopar's issues made me pause and do some research on it.

Ultimately I decided I'm gonna go with a 4K 60Hz IPS display cuz the 120Hz one had the less desirable (to me) TN technology display due to it's poorer color reproduction and narrower viewing angle compared to IPS technology displays.

I think Fast Sync was quietly released in Spring of this year and there hasn't been a ton of fanfare in the press about it. It triple buffers the frames similar to what V-Sync is capable of, but Fast Sync's huge advantage over it is that it can do so without the significant input lag that V-Sync imparts. I think if Ericmopar had tried out Fast Sync, his attitude on high refresh monitors would be a little more favorable.

I for one look forward to using both G-Sync and Fast Sync together on my new laptop when I do get it. !!*ok*!!
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Re: nVidia FAST Sync - A new way to eliminate in game tearing?

Unread postby plethaus » Mon Nov 14, 2016 2:55 pm

Tearing is never an issue if you have Vsync turned on (or Fast Sync in this case.) Some games don't have the option though and if so, you have to turn it on through the Nvidia profile manager thing.

Also Fast Sync is not applicable to something like Train Simulator because you can only take advantage of it with really high framerates (90+ fps.) It depends on the route etc, but there a few that even with a pretty monster PC you will barely crack 40fps in the busier/urban areas. The best option here is a Gsync display.
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Re: nVidia FAST Sync - A new way to eliminate in game tearing?

Unread postby artimrj » Mon Nov 14, 2016 3:55 pm

Yeah I play Skyrim new and old. I have all the CODs. ANd over 200 other games on Steam. No tearing, never seen it. No vsync required for me. Actually it slows me down when I had it on.
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Re: nVidia FAST Sync - A new way to eliminate in game tearing?

Unread postby plethaus » Mon Nov 14, 2016 5:10 pm

Well, if you have Vsync off you have tearing, but if you're not seeing/noticing it, who cares! :D
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