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Feather River F7s

Unread postPosted: Mon Jan 15, 2024 6:00 pm
by buzz456
I did a whole series of F7 based off the DTG Feather River model. The only real mod I did was to the headlight using a Searchlight mod that Kevin did for me. Anyone have any troubles with this particular beast in the recent past? With the changes being made to the sim I was wondering if anyone who has this has any issues running it? It's working here but another member says the headlight horn and bell are not working.
Anyone?

Re: Feather River F7s

Unread postPosted: Tue Jan 16, 2024 8:03 am
by PullmanCar
I will check on that for you. I have not recently, no, but I have not run one any distance in the past couple weeks, only the RSC GN EB F7s. I placed some GMnO ones down, but did not run.

‘PullmanCar’

Re: Feather River F7s

Unread postPosted: Tue Jan 16, 2024 5:21 pm
by PullmanCar
I have tried the model again - in editor I get a missing texture square. In game the light comes on immediately and glows. It does not want to turn off, regardless of light setting.
20240116181830_1.jpg

20240116181927_1.jpg

I hope this helps.

'PullmanCar'

Re: Feather River F7s

Unread postPosted: Tue Jan 16, 2024 5:30 pm
by buzz456
That's normal to see the missing texture sign when you are in edit mode. Did everything work?

Re: Feather River F7s

Unread postPosted: Tue Jan 16, 2024 6:47 pm
by buzz456
Since I can't duplicate this I can't help solve this problem unless some jump in here and help me find out if this is a one off problem or something more.

Re: Feather River F7s

Unread postPosted: Wed Jan 17, 2024 1:20 am
by spartantrain32
I tried 3 of the F7 repaints.
CN green - No bell, no horn, and the headlights would not turn on
WM - same as CN, no bell, horn, or headlights
LV - Horn, bell, and lights worked. (though i believe they were default lights)
I had all the necessary items ticked

Re: Feather River F7s

Unread postPosted: Wed Jan 17, 2024 1:01 pm
by AmericanSteam
Try the ND A units and see if they work. Also check if the keyboard functions work on the Driver A units.

Re: Feather River F7s

Unread postPosted: Wed Jan 17, 2024 2:31 pm
by spartantrain32
AmericanSteam wrote:Try the ND A units and see if they work. Also check if the keyboard functions work on the Driver A units.


i tried both the headlight toggle and the keyboard input and neither worked

Re: Feather River F7s

Unread postPosted: Wed Jan 17, 2024 2:36 pm
by AmericanSteam
spartantrain32 wrote:
AmericanSteam wrote:Try the ND A units and see if they work. Also check if the keyboard functions work on the Driver A units.


i tried both the headlight toggle and the keyboard input and neither worked

Have you tried to drive the Driver A units with the keyboard?

Re: Feather River F7s

Unread postPosted: Wed Jan 17, 2024 3:56 pm
by spartantrain32
AmericanSteam wrote:
spartantrain32 wrote:
AmericanSteam wrote:Try the ND A units and see if they work. Also check if the keyboard functions work on the Driver A units.


i tried both the headlight toggle and the keyboard input and neither worked

Have you tried to drive the Driver A units with the keyboard?


Yes. they drive and function normally aside from the issues above. Ive gone into the cab and also tried. still nothing.

Re: Feather River F7s

Unread postPosted: Wed Jan 17, 2024 6:01 pm
by AmericanSteam
Issue solved, thanks all. *!!thnx!!* !*cheers*! !!*ok*!!

Re: Feather River F7s

Unread postPosted: Wed Jan 17, 2024 7:00 pm
by buzz456
The fix is: <Name d:type="cDeltaString">DTG\FeatherRiver\RailVehicles\Diesel\F7\CN_green\Engine\EngineScript</Name>

Replacing: <Name d:type="cDeltaString">DTG\FeatherRiver\RailVehicles\Diesel\F7\CN_green\Engine\EngineScript_ALT</Name>

Re: Feather River F7s

Unread postPosted: Thu Jan 18, 2024 9:04 am
by mindenjohn
The fix works for the ICG repaint as well with CN_Green replaced by ICG