[KTR] E Units - CRIP Rock Island 630/652

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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Wed Dec 03, 2025 10:27 pm

cnwfan wrote:Just to confirm, your Assets folder is in the following path:

C:\Program Files (x86)\Steam\steamapps\common\RailWorks\

Based on the "can't file the Railworks folder" error you're receiving, it sounds like your folder path is different somehow from the "standard" Steam install path. If Steam was installed in a different path or drive, it will still work, but bat files or other utilities that hard code file paths to the standard install path could fail. On my desktop computer, I have Steam installed on an SSD D drive and it runs fine.

If your Railworks folder is installed in the above default path, then the only other thing I can think to try, from a permissions standpoint, is to change the permissions on the \RailWorks folder and all folders underneath to Everyone, full permissions. If you're logging into the computer under an admin account, you shouldn't have to do this, but I've also seen Windows do strange things in the Program Files (x86) and Program Files folders. I've had to deploy the Everyone full permissions trick a few times to get programs working.

Lastly, and if all else fails, you can open the bat file using Notepad. Note the files that are being copied from and to, and just manually copy the files over yourself.Once all the necessary files are copied over, the cache is cleared and Train Simulator is restarted, if the E units still don't show up something else is going on.


My sim is installed on my external drive, e-E\Steam\steamapps\common\RailWorks. If my sim needs to be in the C\Progams(x86) I'm out of luck. I'm not runnning Railworks on my C drive. You say it might work in a different path or drive but it might fail. Well it fails. And I'm not understanding opening the bat in Notepad. You say manually copy the files over yourself. I have no clue what you are talking about. Shouldn't be this hard. I would like to think I'm not a complete moron, but maybe I am........
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby buzz456 » Thu Dec 04, 2025 5:51 am

I have my copy of TS running on a E: drive and it works just fine. I am presuming your drive looks like this: Steam\Steamapps\common\Railworks as you stated.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Thu Dec 04, 2025 1:45 pm

buzz456 wrote:I have my copy of TS running on a E: drive and it works just fine. I am presuming your drive looks like this: Steam\Steamapps\common\Railworks as you stated.


I got Butkus on my system.......... **!!bang!!** **!!bang!!** **!!bang!!** The .bat can't find the Railworks directry on my system. Is there a way to point the .bat to the directry if that makes any sense........ !*don-know!*

If somehow the .bat I have is corrupt, is there a way to fix it? Both the .bat from the file folder and the one cnwfan sent me just won't run.

Another wild and crazy idea. If I copied my Steam folder to the x(86) folder on the C drive would it work? Really don't want to do that, my Steam folder is almost 300 GB. It would take 8-9 hours to copy.

.bat files are not my cup of tea though I have ran many without issues.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby buzz456 » Thu Dec 04, 2025 3:33 pm

The only thing I can suggest is to go through the manual install instructions and go look to see if each item is there where it's supposed to be. If it is I only know it's fine here. Since the bat file is supposed to be run inside the Railworks folder it shouldn't make any difference where the Railworks folder is.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Thu Dec 04, 2025 6:05 pm

buzz456 wrote:The only thing I can suggest is to go through the manual install instructions and go look to see if each item is there where it's supposed to be. If it is I only know it's fine here. Since the bat file is supposed to be run inside the Railworks folder it shouldn't make any difference where the Railworks folder is.


I think I mentioned this somewhere on the first page of the thread... With a manual install, the engines are in the loco menu in the scenairo editor, but when I try to place any of them on a track nothing happens. I don't even hear that noise when you place a engine or car on the tracks. The units I don't think are compeletly invisable. The correct shape files are in all the loco folders.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby buzz456 » Thu Dec 04, 2025 6:31 pm

You don't read so good. I said check everything not just the main body to see if all of the objects are in the right place. They obviously are not all in the right place.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Thu Dec 04, 2025 9:57 pm

buzz456 wrote:You don't read so good. I said check everything not just the main body to see if all of the objects are in the right place. They obviously are not all in the right place.

Your getting a bit annoying. I can READ just fine!!! THANK YOU VERY MUCH!!
The readme is simple to understand. I've seen some readmes that were written badly


So.

Assets folder. 1. The .bat file is located there
2. The RI units with all the files required is in the Amtrak folder located in the DTG folder.
3. The MartinAshwill and the Kalamazoo folders are located in the assets folder
4. The .bat file will not run.

Manual install

1. The correct GeoPcDx files are in the all 4 engine folders.

In the editor

1. In the right upper flyout, the DTG, MartinAshwill, and Kalamazoo have all been check off and show the green box.
2. The engines show up in the loco list but when placed on the track, nothing happens. All the RI units in the list are like this.

Conclusions

1. The .bat won't run.
2. I get butkus with units in the scenario editor.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Fri Dec 05, 2025 7:44 am

My friend downloaded the pack and he ran into the exact same issues.The .bat wouldn't run saying the Railworks diretory couldn't be detected. He tried manualy installing the files. Like me, the engines show in the loco list but nothing happens when trying to place any of the RI units on the track.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby buzz456 » Fri Dec 05, 2025 7:54 am

You didn't mention anything about the content of the EMD-E8-CNW folder which needs to be in the RailVehicles\Diesel\EMD-E8-CNW\Simulation\A-Unit\
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Fri Dec 05, 2025 11:10 am

buzz456 wrote:You didn't mention anything about the content of the EMD-E8-CNW folder which needs to be in the RailVehicles\Diesel\EMD-E8-CNW\Simulation\A-Unit\

"needs to be in the RailVehicles\Diesel\EMD-E8-CNW\Simulation\A-Unit\" It is. Perhaps a screen shot from someone to show me the folder structure for all the files would help...... I could check that against where I have my files. Sure, strong possibity I have things in the wrong place though the readme seemed pretty clear on the location.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby buzz456 » Fri Dec 05, 2025 1:48 pm

Engine 630.jpg
Where simulation goes.jpg
inside A Unit.jpg


If you need more let me know. We'll get there.
You do not have the required permissions to view the files attached to this post.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Fri Dec 05, 2025 3:41 pm

buzz456 wrote:
Engine 630.jpg
Where simulation goes.jpg
inside A Unit.jpg


If you need more let me know. We'll get there.


Thanks Buzz.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Fri Dec 05, 2025 4:07 pm

TheKman wrote:
buzz456 wrote:
Engine 630.jpg
Where simulation goes.jpg
inside A Unit.jpg


If you need more let me know. We'll get there.


Thanks Buzz.


I do not have a E9_Simulation .bin file and there is none in the simulation folder in the Amtrak folder. I took my .ap file and extracted it again in a different folder to make sure all the files were there and no E9_Simulation .bin

Can I rename the E8_Simulation .bin to E9_Simulation.bin ?
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby buzz456 » Fri Dec 05, 2025 4:15 pm

You probably don't need it but here it is.
You do not have the required permissions to view the files attached to this post.
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Re: [KTR] E Units - CRIP Rock Island 630/652

Unread postby TheKman » Fri Dec 05, 2025 6:57 pm

Well, I have all the files now and they are in the correct folders. The good news is the .bat ran. Bad news is I get the same results in scenario editor. Engines in the loco list, none of the units can be placed on the track.It's like the engine folders are empty.... CNWfan is working with me on this. We have been exchanging PMs. He'll mess with the files on his end over the weekend and see what he gets and determine if the.bat is bad or the entire thing.
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